Practical Game Development with Unity and Blender
Alan Thorn
This book presents a unique 10-stage workflow for development success. It offers advice, ideas and practical examples for developing games quickly and efficiently using some of today's most popular (and free) software tools. The reader will work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. This book presents the full process of game creation, with concrete instruction and tangible examples, including project and asset files, available on the book's companion website. --
年:
2014
出版社:
Course Technology
语言:
english
页:
334
ISBN 10:
1305074718
ISBN 13:
9781305074712
文件:
PDF, 10.29 MB
IPFS:
,
english, 2014