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Classic Game Programming on the NES (MEAP)

Classic Game Programming on the NES (MEAP)

Tony Cruise
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Build your own retro games for the Nintendo Entertainment System.
 
Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES.
 
Inside Classic Game Programming on the NES you’ll learn how to:
    Use the 6502 Assembler language to create your own game
    Create and display tile and sprite graphics
    Play sound effects and music
    Program enemy AI
    Balance cycle times and memory usage
    Design and develop your own action game from scratch
年:
2024
出版:
All 16 chapters
出版社:
Manning Publications
语言:
english
页:
369
文件:
PDF, 12.79 MB
IPFS:
CID , CID Blake2b
english, 2024
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