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Hamund's Herbalism Handbook: A Guide to Herbalism in Dungeons and Dragons 5e
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If you have ever played an open world fantasy RPG game, chances are that it included some sort of mechanic to gather plants and herbs as you roam through the map. Other than providing useful buffs and abilities to the player, these herbs also serve as little pieces of worldbuilding - changing availability as the environment does, or serving as quest items for NPCs.
This book aims to provide that same experience, as well as to serve the needs of any DM whose players constantly ask them if they can forage something while out travelling between quest locations. This book contains over 160 unique herbs, designed to be usable in any campaign that a DM can slot in to provide a whole new dimension of exploration and worldbuilding to their games. There's also rules for foraging, some new spells, and a couple extra goodies.
Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at driftersgameworkshop@gmail.com or hit me up on Twitter @drifterworkshop to discuss anything in this guide.
Also, consider checking out some of my other works: the 'Hamund's Harvesting Handbook' series (also written under the fictional pen of the boisterous Sir Hamund Holderhek), and my naval combat guide 'Captains and Cannons.' Both are available on the DMs Guild in both PDF and Fantasy Grounds versions.
Features:
Over 160 unique, magical herbs
Complete set of rules for gathering herbs and brewing them into tinctures
3 new herbalism related spells
2 new herbalism related feats
New background: Harvester
2 new NPCs
This book aims to provide that same experience, as well as to serve the needs of any DM whose players constantly ask them if they can forage something while out travelling between quest locations. This book contains over 160 unique herbs, designed to be usable in any campaign that a DM can slot in to provide a whole new dimension of exploration and worldbuilding to their games. There's also rules for foraging, some new spells, and a couple extra goodies.
Everything has been written with balance in mind, but you are of course free to rebalance anything in this guide to suit your own table, or feel free to message me at driftersgameworkshop@gmail.com or hit me up on Twitter @drifterworkshop to discuss anything in this guide.
Also, consider checking out some of my other works: the 'Hamund's Harvesting Handbook' series (also written under the fictional pen of the boisterous Sir Hamund Holderhek), and my naval combat guide 'Captains and Cannons.' Both are available on the DMs Guild in both PDF and Fantasy Grounds versions.
Features:
Over 160 unique, magical herbs
Complete set of rules for gathering herbs and brewing them into tinctures
3 new herbalism related spells
2 new herbalism related feats
New background: Harvester
2 new NPCs
年:
2022
出版社:
Dungeon Master Guild
语言:
english
文件:
PDF, 40.48 MB
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IPFS:
CID , CID Blake2b
english, 2022
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