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Beginning Game AI with Unity: Programming Artificial Intelligence with C#
Sebastiano M. Cossu你有多喜欢这本书?
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Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will Learn Understand the fundamentals of AI Create gameplay-based AI to address navigation and decision-making problems Put into practice graph theory and behavior models Address pathfinding problems Use the A* algorithm, the deus ex machina of pathfinding algorithms Create a mini stealth game Who This Book Is For Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
年:
2021
出版社:
Apress
语言:
english
页:
110
ISBN 10:
1484263545
ISBN 13:
9781484263549
文件:
EPUB, 3.74 MB
您的标签:
IPFS:
CID , CID Blake2b
english, 2021
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